Naomi Nemo Wirén

Programmer, Writer, Academic

Apologies, I didn't expect company...

Thank you for checking out my portfolio! If you are here just to see my projects, you can have a look at the section to the right of this intro. You can also from here double-check anything from my CV that would merit needing receipts, such as any certificates or awards. But if you're here to learn more about me - I appreciate it! Hopefully you'll find what you're looking for!

My name is Naomi Nemo Wirén. I'm a Swedish game developer, practicing programming, games design, and games writing since 2016. Back when I moved to the UK in 2019, I had one goal: to become someone who knew what they talked about. Since then I have accomplished two degrees, taken part in multiple outreach programmes to help get university students into the games industry, and taken part in developing a product for a successful London start-up.

Outside of my feats, I am currently pursuing a rekindled passion of mine. Writing and storytelling has always interested me, and I am currently pursuing paths to become a better writer. I have in the past written stories for all manners of mediums, ranging from comedy sketches with my friends when I was in primary school, to short stories and poems in my college days. These days, I am still writing in the form of my personal book writing project, as well as learning how to adapt a story for games both through game writing courses tutored by respected writers in the games industry such as Lorne Nudel and more practically and small-scale in the hobby taking up most of my free-time: tabletop role-playing games.

Whether you are considering me for a writing position or a programming position, I promise to not let you down. I always aim to go above and beyond - this website for example was written by hand in HTML, CSS, and JQuery, despite me not having any prior experience with these languages. I hope my tenacity and willpower to ensure that whatever project I work on is as best as it can be sounds like something you would consider.

Kind regards,

Anything World - Unity Plugin

Developed the tool for Unity users to interface with the capabilities of Anything World, ranging from streaming in assets from the web to ML-powered automatic rigging.

Battlesweeper

Developed as part of Grads in Games 'Search for a Star' competition in 2022. A combination of Battleships and Minesweeper, the game showcases my proficiencies with local multiplayer capabilities and game AI.

University Game Jam

Annually, I've taken part in the University of Portsmouth Game Jam, a week-long game jam with a focus on healthy development cycles and experimentation. Taken part both in teams and individually.

XR Jetpack Simulator

Developed as part of a final-year coursework for Maverick Aviation. Saw the interfacing between Unity and a real-time physics simulator, and further communication with a 4DoF platform and Valve Index VR headset.

Unity Experiments

A collection of the different coursework I developed throughout my BSc in Unity. Coursework touches upon gameplay programming fundamentals, linear algebra, tools development, and game AI.